golang TCPConn.SetWriteDeadline doesn't seem to work as expected
来源:Golang技术栈
2023-04-05 08:14:54
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从现在开始,我们要努力学习啦!今天我给大家带来《golang TCPConn.SetWriteDeadline doesn't seem to work as expected》,感兴趣的朋友请继续看下去吧!下文中的内容我们主要会涉及到golang等等知识点,如果在阅读本文过程中有遇到不清楚的地方,欢迎留言呀!我们一起讨论,一起学习!
问题内容
I'm trying to detect sending failures by inspecting the error returned by golang TCPConn.Write, but it's nil. I also tried using TCPConn.SetWriteDeadline without success.
That's how things happen:
- the server starts
- a client connects
- the server sends a message and the client receives it
- the client shuts down
- the server sends one more message: no error
- the server sends the third message: only now the error appears
Question : why only the second message to a non-existing client results in an error? How should the case be handled properly?
The code follows:
package main
import (
"net"
"os"
"bufio"
"fmt"
"time"
)
func AcceptConnections(listener net.Listener, console
<p>The server console looks like this:</p>
<pre class="brush:go;toolbar:false">listening on 127.0.0.1:6666
client connected
hi there!
read from console: hi there!
msg sent: hi there!
this one should fail
read from console: this one should fail
msg sent: this one should fail
this one actually fails
read from console: this one actually fails
failed sending a message to network: write tcp 127.0.0.1:51194: broken pipe
The client looks like this:
package main
import (
"net"
"os"
"io"
//"bufio"
//"fmt"
)
func cp(dst io.Writer, src io.Reader, errc chan
<p><strong>EDIT</strong> : Following JimB's suggestion I came up with a working example.
Messages don't get lost any more and are re-sent in a new connection. I'm not
quite sure though how safe is it to use a shared variable (connWrap.IsFaulted)
between different go routines.</p>
<pre class="brush:go;toolbar:false">package main
import (
"net"
"os"
"bufio"
"fmt"
)
type Connection struct {
IsFaulted bool
Conn net.Conn
}
func StartWritingToNetwork(connWrap * Connection, errChannel chan
<h2 class="daan">
正确答案
</h2>
<p>This isn't Go specific, and is a artifact of the underlying TCP socket showing
through.</p>
<p>A decent diagram of the TCP termination steps is at the bottom of this page:
<a target='_blank' href='https://www.17golang.com/gourl/?redirect=MDAwMDAwMDAwML57hpSHp6VpkrqbYLx2eayza4KafaOkbLS3zqSBrJvPsa5_0Ia6sWuR4Juaq6t9nq5roGCUgXpusdyfa5hlmtrIe3_bmbump5y9nJu8hWWex2topoqng6S_tp9ojGOJqbl5f9qa0JmlkZmCoMRkZYm_kYKkkZBuoMmq0q6Wm2fesKGZlJq2saOB332avHmFZLR9eWCKjaRov6evsIJkgc-xnpyYh7fMpYXglJqvrH6gs5CFYomzpHU' rel='nofollow'>http://www.tcpipguide.com/free/t_TCPConnectionTermination-2.htm</a></p>
<p>The simple version is that when the client closes its socket, it sends a FIN,
and receives an ACK from the server. It then waits for the server to do the
same. Instead of sending a FIN though, you're sending more data, which is
discarded, and the client socket now assumes that any more data coming from
you is invalid, so the next time you send you get an RST, which is what
bubbles up into the error you see.</p>
<p>Going back to your program, you need to handle this somehow. Generally you can
think of whomever is in charge of initiating a send, is also in charge of
initiating termination, hence your server should assume that it can continue
to send until <em>it</em> closes the connection, or encounters an error. If you need
to more reliably detect the client closing, you need to have some sort of
client response in the protocol. That way recv can be called on the socket and
return 0, which alerts you to the closed connection.</p>
<p>In go, this will return an EOF error from the connection's Read method (or
from within the Copy in your case). SetWriteDeadline doesn't work because a
small write will go though and get dropped silently, or the client will
eventually respond with an RST, giving you an error.</p><p>以上就是《golang TCPConn.SetWriteDeadline doesn't seem to work as expected》的详细内容,更多关于golang的资料请关注golang学习网公众号!</p> 版本声明
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